With the MIT Media Lab in the news, friends have been asking me questions about it.
One common question is, what are the Lab's greatest accomplishments? It's easy to see its open academic model as vague and prone to hot air, and that's not always wrong. If you compare the Lab's output to most similar-sized departments at elite universities, the record seems impressive. But of course the more immediate and common comparison is to hard science departments at MIT, and that's a tall order.
The Lab's mission is to avoid incremental work within existing lanes of research, and to explore the possible future in more ambitious and inter-disciplinary ways. (Or, as former director Joi Ito has put it, anti-disciplinary ways.) The hope is that this widening of perspective can open up new kinds of possibilities, ones that might not be conceivable if the faculty were subject to the traditional mechanisms by which departments use research to demonstrate their value.
All that said, here's my short list of greatest hits:
* CRISPR (teams there are among the many teams around the world that contributed to its discovery and refinement)
* One Laptop Per Child (no one thought a $100 laptop was close to possible, but they shipped tens of thousands of them, pushed innovations that demonstrated that devices like the Chromebook could be built and had a market, and several Central and South American countries still use the actual OLPC device)
* the Kindle (key e-ink research was done at the ML)
* Scratch (where I work now; programming website for kids; about 10mm monthly active users in 100+ countries, and around 50mm kids per year create projects, mostly in school)
* LEGO robotics (developed through a 30-year partnership with Scratch's group)
* tons of innovations in mechanical prosthetic limbs
* innovation in airbags that was used in improving their rate of false deployments
* Guitar Hero (first created at the lab and then spun off)
* BuzzFeed (lots of Jonah Peretti's research on viral storytelling was at the lab)
* AdaFruit (hardware and custom microcontroller store, created by ML alum Limor Fried, aka LadyAda)
* Sifteo cubes
* the Computer Clubhouse Network of international, free creative tech learning centers for kids
* RFID research that led to ambient RFID being usable, hologram research that is used in most holograms
* the UI ideas that were used in Minority Report
* some of the core research in collaborative filtering
* wireless mesh networks
* the MPEG-4 video codec
* and the "Stop SOPA" campaign.