Mega Mega Man
The select screen is the essential focus of Mega Man games, because of the series' nonlinear structure. There are usually 8 main stages in every game (the first had 6, and a later entry in the series had only 4), which can be played in any order. Beating each stage's boss, who lends his name to the stage, earns you a new weapon or tool based on his nature; these can then be used on other levels to exploit the weaknesses of enemies and bosses, or to access routes or areas that are usually out of reach or blocked.Playing the levels in different orders can alter the challenge of the game and even change the type of experience each level provides; it's the prototypical video game version of Julio Cortazar's Hopscotch. (Pablo Neruda said "People who do not read Cortazar are doomed. Not to read him is a serious invisible disease." I feel the same way about Mega Man 2.)
So after learning of the Mega Man 2 paintings, I got to wondering, does one of the other Mega Man games have an even better select screen? Or should I mix and match the bosses? Only a review of all the select screens could provide the answer.
Below are the select screens of all of the Nintendo and Super Nintendo Mega Man games:






There's also a new contender for the title of least-intimidating boss ever: Plant Man, who gives real competition to Mega Man 4's much-maligned Ring Man.






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